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1984: Visit Springfield’s unique retro pinball and video arcade.

by Missouri Life

STORY DAN R. MANNING

Late one afternoon in Springfield, I entered 1984 with my son Rob, both figuratively and literally. It is a retro arcade, cool, dark, and exciting.

To the left, a plethora of dazzling pinball machines with flashing lights and clanging bells lured us to play. On the right, distorted alien voices from multiple video game machines, described ways for us to evade, escape, and eliminate devious enemies from other worlds.

Even though there were enough buzzes, beeps, and boings to rattle an old man’s unaccustomed brain, my fifty-two-year-old son was stimulated to the max with every sight and sound in the place. In spite of an obvious age gap, 1984 was a leap back in time for both of us.

Very few businesses like 1984 still exist compared to the more than ten thousand that were in the US during the ’80s. So, playing original pinball and video game machines in Springfield is a rare experience.

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Video game machines await players at 1984.

When Rob’s out-of-town friends visit, he treats them to an evening at 1984, where they can fondly relive earlier times. I think an old metal token or two is among his collection of childhood treasures.

I also recall playing machines at the county fair carnival when I was a kid. For a dime, I’d grab a chrome-plated crank and give it a hard twist. To keep them from being broken, the machines were made of hard oak with thick panes of plate glass. No matter how much I tried to drop the crane’s metal jaws onto a magnificent ceramic black panther, shiny chrome-plated cigarette lighter or oversized white plastic die, they disappointingly landed into kernels of yellow corn, a very poor reward for my hard-earned money. An updated version of that machine, called “The Claw,” appears in the Toy Story movies, and there’s one like it at 1984.

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My initial experience at video games was in an airport while waiting for a plane. The next time I played PONG was fifty years later in 1984, and to show how much those early gaming skills had deteriorated, my wife beat me.

For sixteen years the retro arcade’s seven contributing investors have operated the business in the Historic District of downtown Springfield. The three-story, century-old, brick building where 1984 is located started out as a hotel and at one time was a dormitory for nuns. It is family-friendly and no alcohol or fireworks are permitted. All ages are welcome, but youngsters under eight must have one-on-one adult supervision.

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Solave Stone (right) watches Johnathan Bortner try to snag a treasure from The Claw machine.

Nearly one hundred machines are ready for play on the street-level floor and down in the basement where a special attraction is a rendition of the Ghostbuster movie’s haunted library. Surprisingly, George Orwell’s science-fiction novel 1984 is missing. Perhaps a phantom reader has checked it out.

Devin Durham, who established the arcade, says, “These places used to be in every town, but when people bought Nintendo games and hooked them to their TV sets at home, that ten-year era was over. Used machines could be had for very little money. I still have a TRON machine in here that I bought for my brother in 1986 for $125. It was about then that I dreamed of someday owning a video arcade.”

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Amy and Devin Durham are two of seven owners of the retro arcade 1984.

When a machine breaks down electrically or mechanically, nothing is beyond Devin’s maintenance capabilities. He’s been repairing them since college days while working at an arcade in Kansas City.

After paying ten dollars at the door, a guest can play any machine until closing time. After playing on five occasions at 1984, the sixth time is free.


This story was originally published in the 2022 February/March edition of Missouri Life

For more information, visit Facebook.com/1984arcade.

All photos courtesy of Ron McGinnis.

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